teams up with Kahoot to help demystify computer science


The game-based learning platform Kahoot! is partnering with the nonprofit to launch specially curated computer science games on Kahoot’s popular website and mobile app.

By tapping into Kahoot’s 70 million monthly active users — more than 50 percent of K-12 students in the U.S., Kahoot estimates — can further its goal of teaching more girls and underrepresented minorities to code and sparking their interest in computer science.

“Our mission at Kahoot! is to make learning awesome and we want to bring the fun to computer science and coding education,“ said Åsmund Furuseth, co-founder and CEO of Kahoot, in a statement. “We are fans of, who are making big strides in bringing computer science education to K-12 students all over the world and couldn’t be happier to extend their mission by making coding more fun through kahoots!”

These computer science-oriented games and quizzes aim to demystify STEM subject for students. The games are appropriate for students from elementary to high school, as well as teachers and anyone else who is interested in learning about computer science.

Already, has created three new kahoots — the name given to the quizzes the learning company offers — and curated a number of other kahoots made by teachers for their students.

“We are also excited to promote the use of Kahoot! for evaluation and testing purposes during our middle and high school professional development workshops attended by thousands of teachers across the US,” said Hadi Partovi, founder and CEO of