Tags BYOD

Cybersecurity, budgets top CoSN's 2019 K-12 IT Leadership Survey report

by Colin Wood • 3 years ago

Expected findings, like the persistence of cybersecurity, are accompanied by surprises, like a downturn in BYOD and slow growth in online resources.

Report: Teachers are the nexus of technology decisions and purchases

by Corinne Lestch • 3 years ago

A recent analysis by MDR Education finds that teachers can and do wield significant power for observing technology trends in their own classrooms.

Anonymous tip apps aim to help students stay safe

by Ryan Johnston • 3 years ago

The makers of Say Something and similar digital tools say they empower students and staff to take action in making their schools more secure.

School bus dashboards are ripe for more technology, Kajeet says

by Corinne Lestch • 4 years ago

The wireless provider released a new report that highlights driver tablets, which offer detailed maps and student boarding information.

Some student loan refunds could soon come via plastic

by Patience Wait • 4 years ago

The U.S. Department of Education is about to release its Request for Proposal for a pilot involving four colleges with up to 25,000 students each.

Mobile-friendly FAFSA expected in spring 2018

by Emily Tate • 4 years ago

The mobile app will allow students to fill out and submit FAFSA forms from their phones — and toggle between devices as they choose.

Report: Rural schools outpace urban, suburban peers in access to technology

by Richard W. Walker • 4 years ago

Data on school characteristics can help drive policies that improve student outcomes, researchers say.

25 innovators and innovations that changed education over the last 25 years

by EdScoop Staff • 4 years ago

CoSN and EdScoop announce the creation of a K-12 EdTech Time Capsule — and the people, products and trends the edtech community voted to include in it.

Report: Mobile media nearly universal in children’s world

by Richard W. Walker • 4 years ago

Programs still needed to drive effective learning in a digital environment for kids ages 0 to 8.

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