Tags augmented reality

Immersive app turns U. of Florida campus into educational board game

by Jake Williams • 7 months ago

An app and matching board game, which allow students to explore the campus' history, is hoped to provide a more immersive educational experience.

CoSN names top resources for personalized learning

by Betsy Foresman • 1 year ago

Adaptive technologies backed by data analytics and blended learning were named among the top tools helping educators to improve outcomes for students.

McGraw-Hill developing augmented-reality apps to improve learning outcomes in chemistry courses

by Betsy Foresman • 1 year ago

With the help of an edtech startup, the publisher says it plans to build tools that immerse students in the material and cut failure rates.

No coding required: 10 augmented reality apps for the classroom

by Stacey Pusey • 2 years ago

Commentary: edWeb.net's Stacey Pusey highlights top tools for teaching students using an emerging mobile technology.

Immersive technology: Classroom asset or just another tech fad?

by Julia Ottesen • 2 years ago

Technologies like virtual or mixed reality aren't a classroom cure-all, but some experts say they could transform how students learn.

AI takes center stage as edtech leaders consider 'exponential change'

by Emily Tate • 3 years ago

Technology directors are buzzing about artificial intelligence. A new report from CoSN explains how it could work in K-12.

Looking to boost AR and VR technology, University of Washington establishes center in Seattle

by Emily Tate • 3 years ago

The UW Reality Lab will focus on "core research advances" in augmented and virtual reality.

What’s ahead on the edtech landscape in 2018

by Richard W. Walker • 3 years ago

Predictions: Digital transformation is on the horizon, along with equity and cultural issues, educators and experts tell EdScoop.

Want VR to work? Make college students the content creators

by Andrew Woodberry • 3 years ago

Commentary: Recent examples of student-authored VR projects reveal three key takeaways for introducing the technology in college courses.