Tags Makerspace

Five ways makerspaces can support classroom learning

by Stacey Pusey

Commentary: edWeb.net's Stacey Pusey recounts how students from Vermont shared ways tech-centric spaces have enhanced their educations.

University of Rhode Island readies for 'first of its kind' artificial intelligence lab

by Ryan Johnston

With the lab housed in the library and not the computer science department, the goal is to broaden the conversation about AI.

New cyber facility to push major research advances at small South Dakota university

by Ryan Johnston

The "MadLabs" facility — which will have labs devoted to different research areas — will open to students, faculty and researchers in the fall of 2019.

Research + Design Center expands Massachusetts school's unusual commitment to tech

by Corinne Lestch

Beaver Country Day School's new facility, which spans 38,000 square feet, allows students grades 6-12 to build projects and work collaboratively.

Colleges urged to bolster creative side of students' digital literacy

by Wyatt Kash

Students know how to consume digital content, but need more help learning to create and use it in the workplace, New Media Consortium study says.

25 innovators and innovations that changed education over the last 25 years

by EdScoop Staff

CoSN and EdScoop announce the creation of a K-12 EdTech Time Capsule — and the people, products and trends the edtech community voted to include in it.

EdTech Hero: Darshell Silva urges Rhode Island's educators to embrace edtech

by Emily Tate

Silva has trained hundreds of teachers, librarians and school administrators in technology integration and blending learning.

On the horizon: Tech trends and challenges for the next five years

by Emily Tate

The NMC/CoSN Horizon Report draws on the ideas of dozens of education experts to examine emerging technologies in K-12.

Lower costs, newer tech help virtual reality become a reality in the classroom

by Wyatt Kash

Experts at SXSWedu from New York Times' school and Digital Promise say students are now better able to create VR, and not just consume it.