How storytelling and humor can bolster STEM engagement

Commentary:'s Elieen Belastock says narrative and humor can help students overcome their misgivings with technical subject matter.
Dexter's Laboratory graffiti
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Storytelling can create educational environments where content is approachable and relatable, gives meaning to complex information and creates new pathways to existing knowledge. STEM projects, which are designed to ensure that students have opportunities to learn problem-solving skills, engage in real-life experiments and analyze data, can be enhanced by adding story and humor, increasing overall student engagement.

This was the central message of a recent webinar hosted by, hosted by Jenni Light, senior manager of insights and strategy for Cartoon Network; John Britt, writer and producer at Cartoon Network’s Creative Group; and Chris Rettstatt, product manager at Wonder Workshop, a robotics company based in Silicon Valley.

Creating educational environments where students have emotional connections and are invested in the lesson can be attained by adding storytelling elements to STEM projects. One example is an anecdotal approach to teaching robot obstacle detection. Teachers can create a story-based challenge about obstacle detection in which students navigate a spaceship to avoid meteors and land on an alien planet. This storytelling pathway to a lesson creates a more reliable connection between the student and the subject.

Students can become guarded when learning a challenging topic such as robotics. According to the presenters, humor is a great way to get around those defenses. By programming humor into the personalities of the robots, students’ interactions with funny and quirky robots can reduce anxiety and increase creativity and engagement. Even integrating physical humor such as chaos and deliberate confusion in robotic and coding activities can be effective strategies for making projects less intimidating for students.


Whatever career students pursue once they leave the educational realm, skills that they learn through robotics and coding promote skills such as critical thinking, problem-solving, and computational thinking. One of the most effective strategies for developing these skills is by integrating humor and storytelling into science, technology, engineering or mathematics projects. This energizing and creative approach to learning helps foster creative confidence, fuels self-expression, teaches students the fundamentals of collaboration, and celebrates curiosity.

Wonder Workshop and Cartoon Network have formed a partnership that attempts to use humor and storytelling to expose more students to technology. The companies set a low barrier for entry to robotics and coding by creating a robotics competition that breaks down real-world problems into fun, manageable and educational challenges.

Whether teaching a classroom-based STEM activity or developing a district-wide robotics program, humor and storytelling can create learning spaces that fuel creative confidence, self-expression, curiosity and collaboration. The presenters encouraged educators to challenge students to become inventors and creators of tomorrow.

About the presenters

Jenni Light began her career in toy design and became fascinated in the science and behavior behind play. After leaving toy design, she continued her post-graduate work in design-based ethnographic field research and began working with Fortune 500 companies, as well as educators, to understand the overlapping spaces in learning, play and technology. Since joining Cartoon Network, Jenni has had the opportunity to work and create in spaces encompassing entertainment, technology and social-emotional learning, while identifying new ways to bring humor and heart to our fans.


John Britt has been making video nonsense for nearly 20 years, ranging from chuckle-inducing commercials to mirth-inspiring music videos. Currently, his nonsense-making skills are utilized by Cartoon Network’s Creative Group, where he writes promos and short-form content for shows such as Craig of the Creek, Infinity Train, and Ben 10. In his spare time, he enjoys building lo-fi electronic musical devices created with Arduinos, Raspberry Pis, old-school integrated circuits and plenty of fumbling guesswork.

Chris Rettstatt has been creating content and products for kids for 20-plus years. A big fan of interactive content, Chris’ current focus is on creating play and learning experiences at the intersection of narrative, robotics and the endless ingenuity of kids. Chris was recently digital editor at Highlights for Children and he currently serves as product manager at Wonder Workshop, where he is developing missions for the Wonder League Robotics Competition.

Join the community

Coding & Robotics K-8 is a free professional learning community on that supports teachers, administrators and all educators to help students explore coding and robotics and develop math, logic, critical thinking and problem-solving skills, and challenges them to think creatively. 

The edWeb webinar referenced above, sponsored by Wonder Workshop, can be found here.

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